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Old Dec 10, 2006, 02:29 AM // 02:29   #61
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Originally Posted by WasAGuest
I would suggest PvEers (like myself) that are unhappy or discontent with GW's PvE game find another online game to play, or simply a game with a richer more open PvE type play... such as the fanboys of Anet have been saying for a year (true fans... sending customers away... lol). I am, for example, happily paying a monthly fee for another online game with a deeper PvE experience and am only playing GW on a rare occasion.
Hmm..yes, this is an option. But, the question is, why?

You will end up paying more anyway, and you will not get a game as good as guild wars. You will not get such a good idea as balanced pvp. Balanced pvp is something before Guild Wars I literally dreamt about, and that it is actually skill based. PvP, like I have been saying, should be balanced or restricted. The only updates that pvpers should get are new battle types, 1 on 1 mode, etc and skill balances or such. It is fair, and it truly depicts which player is better not which player has the most "leet" weapon.

Do not say I hate pvp because of this, because pvp is really fun and right now the best feature this game has. Still, pve has time to catch up. Dude, this game can accomplish more open pve content, but without monthly cash incentive Anet or any other sane person in the world wouldn't implement it.

The way Guild Wars is, it should probably divide this pve and pvp type. My opinion is make pve more effective, with optional monthly fees that will expand gameplay on these current vast continents. Examples are fishing in magumma, and Anet can make uses for fish. Players can use them for to feed themselves and give them a temporary pve health bonus (some 20 points or so, the details are not important. Anet could even add a special "chest" that would be a very lucky catch that gives a surprise item or something.

Or mining, where players can mine for ore-type materiels for the armor crafter. They can get rubies or gems too if they are lucky, and if they mine in the very dangerous FoW or UW an ecto or shard might appear . The key though, is to make the likelihood of this the same as though they went in a UW farm group, it is just an alternative to constant fighting.

Their could also be games, like in Shing Jae Island in Cantha. Players can have hide-and seek type games there, with there being a huge instance type Arena of 40+ people. Or 2 sides of capture the flag, with cities having no invisible boundaries so teams can hide the flag wherever they want.

I am not saying I support these examples, but they are just possibilites.
I want this game to progress, not to decline, and I think that ideas like these could help it.
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Old Dec 10, 2006, 02:45 AM // 02:45   #62
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On behalf of myself and probably many other gamers.... We chose this game strictly for the on pay per month feature, its sad but true.

If they change it and make you pay per month, many will leave.
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Old Dec 10, 2006, 04:20 AM // 04:20   #63
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So what you're saying is that you're bored with the game? I can understand that, but your solution is no new chapters? How would that keep things fresh? I would think that after a few years with only the currnet chapters people would get very bored, even if everything that has been asked for was added and we got new SF like areas. Also, adding a monthly fee to the game would basically be them saying, "we failed, our buisness model doesn't work." Which would not be true. If you're bored with the current state of Guild Wars then stop playing. Take a break for a month or two and pick up another game for a while. You can always come back and it won't cost you anything, or ANet anything. When I get bored with GW I go back to games I've enjoyed in the past, like Diablo II and Counter Strike.
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Old Dec 10, 2006, 04:30 AM // 04:30   #64
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Wont be playing if there was a monthly fee option.
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Old Dec 10, 2006, 04:31 AM // 04:31   #65
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No. If you asked me this a year ago when I use to gladly play 6-8 hours a day I might have said yes but now I'm at a point where I can't get passed the login screen..

I'd consider paying IF they went back to the Chapter 1 style layout

Training Area
Low End Areas
Mid Range Areas
High End Ares
Range of High End explorable areas (SF/FoW) type places.

An option for timed missions/quests (on/off)
An option for the locked gate system (on/off)
An option for the inscription system (on/off) players with inscriptions on "off" would not be able to use inscriptable weapons.

Such things will never happen of course so Anet will never get any monthly subscription off me.
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Old Dec 10, 2006, 04:48 AM // 04:48   #66
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Quote:
Originally Posted by lacasner
I don't get this, if your paying the same amount why does it matter if it is at once or over a period of time?
Who wants to be on a contract? The thing that's nice about having to just buy a game once is that there are no credit card issues or cancellation problems, it's said and bought and if you stop playing for a month, you can easily get back into the game without worrying about the hassle of getting back in.
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Old Dec 10, 2006, 04:53 AM // 04:53   #67
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Quote:
Originally Posted by Corran Horn
How would that keep things fresh? I would think that after a few years with only the currnet chapters people would get very bored, even if everything that has been asked for was added and we got new SF like areas. Also, adding a monthly fee to the game would basically be them saying, "we failed, our buisness model doesn't work."
Well frankly these few years might be Anet's best bet right now, plus with a pretty large player base monthly subsription they would be getting, I don't think it would be considered a "failure". Anet is always making us adapt I think they should get a taste of their own medicine, except that they should be happy about that. Surely the creators of prophecies can cook up something fun right?



Quote:
Originally Posted by The Admins Bane
I'd consider paying IF they went back to the Chapter 1 style layout
Hmm..I think chapter 1 was probably the hook of the three next chapters, which is why it was so good. Anet themselves know it was the best chapter I guess, and plus it did get the most planning and developement time.


Quote:
Originally Posted by The Admins Bane
Such things will never happen of course so Anet will never get any monthly subscription off me.
Hmm...well in order for these things to happen, they do need some type of optimistic support right? I mean, for the sake of the game and your fun at least try and support em. They are the creators after all .
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Old Dec 10, 2006, 04:55 AM // 04:55   #68
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I'll give all the support they need the day they announce they are reverting back to the original game.
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Old Dec 10, 2006, 04:56 AM // 04:56   #69
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I've said this before.. i'd rather pay to play and get more/better content on a regular bases rather than every six months.
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Old Dec 10, 2006, 04:59 AM // 04:59   #70
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Hmm..but there is one thing about that though admin. One, if they did make another chapter like prophecies, its longevity would SUBSTANTIALLY increase over factions and nightfall imo, thus (if we are still talking about Anet's original bussiness model) make them have lower profits. People can be entertained with a prophecies-type game for a long long time, something Anet just needed to use as a hook for future chapters. It is a longshot to make another one like that, so my monthly fee idea seems somewhat more feasible. You could be right though, it is very hard to tell the future .
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Old Dec 10, 2006, 05:01 AM // 05:01   #71
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Quote:
Originally Posted by The Admins Bane
I'll give all the support they need the day they announce they are reverting back to the original game.
I dont understand the hooplah about Prophecies. Everyone seems so hung up about it. Why? Why do we want to revert back when so many things have been improved on? Prophecies was the first big step in a really great franchise but it was hardly the best one. I think people are strictly going on nolstagia here and nothing rational.
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Old Dec 10, 2006, 05:02 AM // 05:02   #72
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I agree but for me to pay there has to be major changes...there has to be more choices made available and more freedom allowed.

Meeting another players that has the same armor/hair/height etc is disturbing..all old topics but something that would have to be addressed.
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Old Dec 10, 2006, 05:05 AM // 05:05   #73
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I think you're all talking about some really wild speculations there.
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Old Dec 10, 2006, 07:11 AM // 07:11   #74
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On the surface this idea looks great, but you need to think about it and take some examples from another game. *Cringes from the laughter* Runescape is the example. When Jagex made runescape they were planning on making the best F2P online rpg. Picture perfect, eh? Well they couldn't. Then they created the membership system. This system is paying $5 a month (Optional, of course) for more content. NOW they had the perfect F2P online rpg didn't they? Suddenly, the updates for the free players slowed down. They came to an abrupt end soon thereafter. Now F2P updates happen so rarely that in the last 9 months that I played the game there wasn't one that I can remember. I'm sure that there were small tweaks and such, those are always going on, but major content just isn't there. Now I would estimate that 90% or more of Runescape can only be accessed by being a member.
That is why Guild Wars would die off. Everything would be perfect at the start of this paying system, but eventually and inevitably the designers would favor the people that pay them. Guild Wars would just end. Btw that would be bad.

EDIT: If Anet ever imposes a monhtly fee, I would consider switching to another game. WoW... Runescape... There aren't many online games out there that intrigue me anymore. I'd end up on one of those two though.

Last edited by Rurik Jangeer; Dec 10, 2006 at 07:14 AM // 07:14..
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Old Dec 10, 2006, 08:14 AM // 08:14   #75
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Quote:
Originally Posted by lacasner
To expand the current worlds, a monthly fee is required. I refused to accept this fact for a long time, but now I realized it is necessary. Simply put, Anet needs money to do things that require money.
Why must that be the case? They can always sell unlocks to new zones ala sorrows furnace style. People who don't own the unlocks will just see a lame NPC outside a locked gate who doesn't let them in, not like we have not gone through such lameness in factions already.
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Old Dec 10, 2006, 08:58 AM // 08:58   #76
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HELL NO........ ARE YOU INSANE ?

Monthly fee is not going to alter the enjoyment factor of the game, if your bored, take a break......

Arenanet work by a different business model to your obvious point of referance, being WOW. So far it has prooved exceedingly sucessful for the company and the customer.

Seriously i think people expect way to much sometimes, and as for monthly fee's, honestly ? What kind of expired breakfast cereal are you eating ?

My broadband fee's, PC hardware and games cost enough $$$ as it is!.

Tell you what, since you obviously enjoy giving money away....... PM me, and ill send you my address, you can pay me monthly fees !...........

that should help satisify the burning urge you have to spend your money AIMLESSY.


GO GIVE TO A CHARITY, for crying out loud......... hows that sound ? hey

NUTTER!.

What kind of weird, distorted 3RD World, newpaper for underwear, homeless ,starving lump of programmer's do you think ARENANET IS ?

ARENANET are in a extremly healthy financial position, whatever gave you the impression otherwise, is beyond me !...

They don't need your charity, or your god-damn monthly fee's you utter fruit cake,

and they CERTAINLY do not need monthly-fee's, to simply add "CONTENT".

Unbelievable.

Your talking about a very successful, first-rate multi billion dollar developer, with a extremly successful businesss model and franchise.

Not some bunch of pocket lint eating , pigion feeding , insane muttering alchoholic street bums !
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Old Dec 10, 2006, 09:36 AM // 09:36   #77
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I'm really trying not to flame you so I'll make my point quick. If ArenaNet wanted to add more feddex quests and crappy minigames to old chapters they would be in the GW Shop right now.
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Old Dec 10, 2006, 09:44 AM // 09:44   #78
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Quote:
Originally Posted by Blu_onyx
NUTTER!.

What kind of weird, distorted 3RD World, newpaper for underwear, homeless ,starving lump of programmer's do you think ARENANET IS ?

ARENANET are in a extremly healthy financial position, whatever gave you the impression otherwise, is beyond me !...

They don't need your charity, or your god-damn monthly fee's you utter fruit cake,

and they CERTAINLY do not need monthly-fee's, to simply add "CONTENT".

Unbelievable.

Your talking about a very successful, first-rate multi billion dollar developer, with a extremly successful businesss model and franchise.

Not some bunch of pocket lint eating , pigion feeding , insane muttering alchoholic street bums !
Actually their parent company NCSoft has only just returned into the black after losing money for a few quarters, so it is not like Anet is doing as well as you imagine.
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Old Dec 10, 2006, 10:48 AM // 10:48   #79
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Quote:
Originally Posted by WasAGuest
PvE is by nature unbalanced and is where the challenge and fun comes from. Fighting a massively over powered foe with unique abilities and powers is far more fun for PvEers than chasing after a mob monk with player like skills and abilities that have been balanced to be the same as the players... (wow, what a run on).
Where did you find that tidbit?

PvE is always balanced enough for you to win. ITs to create the illusion of unbalanced fighting not for the fighting to be purely unbalanced. Which is why the monsters are always 10 times bigger and massively slower. The gameplay of PvE is not to face an uber monster with little chance to win. They don't make games like that anymore for a reason. People won't buy it if its hard.

PvE is about unique experiences like you did say. The game is always balanced, but you might need to meet the requirements before going ahead. Which gives the illusion that the enemy you are about to face is strong. But it was already planned that way.
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Old Dec 10, 2006, 11:35 AM // 11:35   #80
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I hate the whole "service model". I won't ever pay a monthly fee for gaming. I buy products at a time of my choosing and that's it.

Regarding putting new content in old chapters - there's nothing to stop anet selling mission packs, if they want to. So long as I never get the impression that content is being dropped from a release, to be sold later (*cough* EA *cough*), I would completely support add-ons.
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